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I am a level designer with 4+ years of experience who thrives in collaboration and creates gameplay environments to excite, engage, and empower players.
I've shipped zombies level design work on Call of Duty, and I owned the entire level design pipeline from prototype through production on Lowlife Forms, during which I solved unique challenges in procedural level generation and brought a variety of levels to shipping quality.
With a background in cinematic composition and additional experience in gameplay and combat design, I'm well equipped to handle any kind of level design challenge.
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