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I am a level designer with 4+ years of experience who thrives in collaboration and creates gameplay environments to excite, engage, and empower players.

I've shipped zombies level design work on Call of Duty, and I owned the entire level design pipeline from prototype through production on Lowlife Forms, during which I solved unique challenges in procedural level generation and brought a variety of levels to shipping quality.

With a background in cinematic composition and additional experience in gameplay and combat design, I'm well equipped to handle any kind of level design challenge.

Professional Work

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Lowlife Forms

Call of Duty: Black Ops 6

Academic & Personal Work

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Curse That Magic Cat!

Master's Thesis: Visual Composition

Crysis 2: Collapse

Left 4 Dead: Dead Freight

HaberDashers

Fallout 4: Assured Destruction

Film Reels

Academic & Hobby Film Projects

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